New And Imported Feats

General Feats

Extra Stunning

Requires: Stunning Fist feat or class ability.
Bonus: You gain 3 additional uses of Stunning Fist per day.
Special: This feat can be taken more than once. Each time, you gain 3 additional uses of Stunning Fist per day.
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Extra Smiting

Requires: Smite Evil or Smite Good or other Smite class ability.
Bonus: You gain 2 additional uses of Smite per day. If you have more than one kind of Smite ability, you must choose which one this feat applies to.
Special: This feat can be taken more than once. Each time, you gain 2 additional uses of Smite per day.
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Extra Rage

Requires: Rage class ability.
Bonus: You gain 2 additional uses of Rage per day. If you have more than one kind of Rage ability, you must choose which one this feat applies to.
Special: This feat can be taken more than once. Each time, you gain 2 additional uses of Rage per day.
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Single-Class Paragon

Requires: Character levels in a single class only.
Bonus: You gain several bonus abilities and enhancements that embody the essence of your character class. CLICK HERE for specific descriptions of each class. You gain these retroactively, if you take this feat after 1st level.
Special: You give up the right to multi-class forever.
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Guardian Feats

Adamantine Body

At the cost of mobility, a Guardian character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Requires: Guardian race, must be taken at 1st level, you only gain starting treasure as a 1st level character.
Benefit: Your composite plating is now in all ways treated as a suit of Adamantine Full Plate. Accordingly, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Special: Guardian druids who take this feat cannot cast druid spells or use any of their druid supernatural or spell-like class abilities. Guardian characters with this feat do not gain the benefit of any class feature prohibited to a character wearing light armor.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.
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Fast Reconfiguration

You are able to Reconfigure yourself faster than normal.
Requires: Guardian race, base attack bonus +6.
Benefit: You can Stabilize as a Swift action, or assume War Form or Scout Form as a standard action.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.
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Flawless Construction

Requires: Guardian race, must be taken at 1st level.
Benefit: Your design was miraculously un-flawed. You do not gain the mandatory Flaw that most Guardians get.
Special: You may not take additional Flaws for bonus feats if you select this feat (Traits are fine.)
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Improved Fast Reconfiguration

You are able to Reconfigure yourself at incredible speeds, and even while moving.
Requires: Guardian race, Fast Reconfiguration, base attack bonus +9.
Benefit: You can Stabilize as an Immediate action though you must still use a Swift action to resume standard form from this state. You can assume War Form or Scout Form or resume your standard form from one of those states as a Move action or as part of your normal Movement (similar to drawing a weapon, though the Quickdraw feat does not apply to this ability).
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.
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Improved Fortification

You improve your Guardian fortification, gaining immunity to sneak attacks and extra damage from critical hits.
Prerequisites: Guardian race, base attack bonus +6.
Benefit: You gain immunity to sneak attacks and extra damage from critical hits, but you lose the ability to be healed by spells of the healing subschool.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.
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Mithral Body

A Guardian character’s body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Requires: Guardian race, must be taken at 1st level, you only gain starting treasure as a 2nd level character.
Benefit: Your composite plating is now treated in all ways as a Mithral Breastplate.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Special: Guardian druids who take this feat cannot cast druid spells or use any of their druid supernatural or spell-like class abilities. Guardian characters with this feat do not gain the benefit of any class feature prohibited to a character wearing light armor.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.

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Mithral Fluidity

Your movements are smoother and more fluid than those of other Guardians.
Requires: Guardian race, Mithral Body.
Benefits: The maximum Dexterity bonus a Guardian with the Mithral Body feat can apply to Armor Class is increased by 1. In addition, the armor check penalties to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks are reduced by 1.
Special: This feat can be taken multiple times. However, armor check penalties cannot be reduced to less than +0.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.

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Weapon Mount

Requires: Guardian race, base attack bonus +1.
Benefits: You mount a weapon or shield into your physical form. It can never be disarmed, and is treated as 1 Size Category larger and double hardness for purposes of resisting Sunder attempts. Any damage reduction you have from class abilities or the Adamantine Body feat also applies to resisting Sunder attempts. Should the weapon or shield be destroyed, you can replace it with a different one, though you must be targeted with a healing spell or repaired in some other way to secure the mounting. You can have more than one shield mounted at a time, though you only get the benefit of one of them to AC at any time.
Special: The weapon still functions as a melee or ranged weapon, not a natural weapon.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.
Special: This feat can be taken multiple times. Each time, a new weapon or shield is mounted.
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Weapon Mount Reconfiguration

Requires: Guardian Race, Weapon Mount, Fast Reconfiguration
Benefits: You can rearrange where your mount(s) are located on your body. Doing so is a move equivalent action, which can be done as part of another move action (similar to drawing a weapon). For example, you could move a mounted sword from your right hand to your left hand, or move a mounted shield from your left hand to your back. If you have more than one weapon mount, you can rearrange some or all of them as a group.
Special: If you possess the Improved Fast Configuration feat, you can use this feat as a Swift Action.
Special: A Guardian with levels of the Fighter Class can select this as one of his Fighter Bonus Feats.
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