City Guide: Tharovace
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Table of Contents

Brief Summary
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Psychology of Tharovace
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Chief Imports/Exports
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Military Service and Citizenship

- - - Patrons

- - - Racial or Sexual Biases

- - - Rights & Responsibilities of Citizens

- - - Non-Citizens
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Politics and Government

- - - The Council
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Population
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Religion
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Important Persons
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Game Statistics
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Brief Summary

The city of Tharovace was established roughly one hundred years ago by a military detachment from Sartarus. The decision to send the soldiers to create the fortification was suggested by Reginald Tharovace, which is where the name of the town came from.

Initially Tharovace was constructed as a naval fortification to monitor the eastern coasts, but over time it grew in size. During its eleventh year as a fortification it became clear that the soldiers that were under the leadership of their current general were not only extremely loyal to him personally, but to the defense of the fortification. After a dramatic battle that protected the eastern coastline from a major invasion of pirates, the Endrel elves were so thankful for the assistance of the general that they sent both him and the King of Sartarus rich and valuable gifts. The king was so impressed at the military prowess of the general and the diplomatic relations he had established with the elves that he granted the general the title of Duke, and gifted the lands on or near Tharovace to do with as he pleased, provided he obeyed the royal laws of the kingdom of Sartarus and paid nominal taxes to his king and maintained the good trade negotiations with allies or neutral parties to the Crown.

This extended land encompassed the area around the city in a many mile radius. The delta that spilled down from the northern mountains and the Endrel woods allowed for a large amount of land that could easily be cultivated and the proximity to the elves and the sea made for excellent opportunities for the purpose of trade. After over ten years of constructing military defenses and after a major victory, the recently made Duke (David Antaris the first) ruled for seventeen more years as Duke, then died during a battle near the swamps with enemies that poured forth in a deadly battle. His son David the Second took the mantle of Duke at the age of twenty-two.

David the Second proved to be an amazing general; crushing back the enemies of the swamps after a two year military campaign. He extended trade negotiations with the northern frontier and as far south as Rudicks pass, but was most recognized for his formation of the Council (see Politics and Government) and the utilization of military success as the foundation of the Council’s membership.

Duke Antaris the Second ruled for forty-three years, and died of natural causes. His son inherited the mantle of Duke, and has ruled for twenty-nine years as Duke and is the current ruler.

The culture of Tharovace is permeated with military design and sentiment. The people are largely descended from retired sailors and soldiers who had established families in the town as it grew over the years and their values typically correlate with the support of the military and the law. The architecture is less imaginary then functional; well designed for defense, with adherence to disciplined placement of structures and fortifications as opposed to attention to artistic or aesthetic appeal.

However, this is not to say that Tharovace is without creative elements. There are various statues, gardens, and monuments that have been supplemented and assisted by the elven craftsmen who live nearby; however, these monuments are largely devoted to fallen heroes, epic warriors and battles and the glorification of noble self-sacrifice for heroic leaders or mighty last stands.

The chief structures of Tharovace were built on a large rock plateau that was once the foundation for the military base. Though it still has the fortress and keep that protected the deep bay at the foot of the cliffs, it has been expended notably over the years so that the entire plateau has either been leveled or carved through so now that, in addition to the modernized keep and fortress, there are various houses, shops and temples for the wealthier citizens who reside on the rock plateau.

At the very base of the plateau, slightly to the south, were the delta breaks into the sea, is a large bay. To the north side of the bay, under the lee of the cliff walls is the majority of the town. This area houses many of the warehouses, docks, harbors, bars, taverns, and miscellaneous shops and stores for the common sailor or traveler.

Moving either westward or northward up the rivers, the causal observer will find plantations and small estates that flank the waterlines. There are few roads that extend from the city proper to the estates themselves, for that expense would be under the jurisdiction of the landowners to whom the roads would extend. Therefore, most trade and traffic is done with rafts or small boats from the estates themselves and sailed into the bay, and offloaded there.
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The Psychology of the Citizens of Tharovace

To understand the citizens of Tharovace today we must first understand that the entire culture is founded on a shared commonality unique to the majority of any city or town to date.

The founding fathers of Tharovace were all part of a military unit. They fought together, bled together and many of them died together in battle. Traditionally, a military company will typically breed a sense of connection or bond between the members who serve together, as it forces each member to rely and trust each other during battle.

If your men are not trustworthy you may very well lose your life. And if they do turn out to be trustworthy, you may end up owing them your life. When this connection is transferred into civic leadership it typically alters the perception of civic duty and enlarges on the principles of a traditional military organization. Those principles will often take on somewhat mythic proportions as the next generation will espouse military virtues and gloss over problems which, if discussed openly, rationally or even logically might be presumed to be “un-patriotic”.

Many of the citizens of Tharovace are second and third generation. Their grandparents and great grandparents are the founders of the city; and their ideals are held to strongly, more so in other cultures. This is believed to be because anyone who wishes to effect change of civic policy must be a citizen, and citizens must go through a rigorous indoctrination into military principles and civic history that, after the two year instructional period, they will often feel compelled to agree with as disagreement seems almost contrary to the entire nature of their heritage.

On a purely neutral level it may seem like the forced military enrollment and instruction may seem unhealthy as it could almost be dominating the will of the people and forcing it to a particular end or goal. But to appreciate the true success of Tharovace as a city, we must understand that the aforementioned variable is perhaps the greatest negative that can be offered, and it is such a negative that it is easily ignored by the many positives.

In the first place crime is at an all-time low, verses many other cities; mainly because the two year indoctrination process and annual two week refresher provides a natural police force; firefighter force; mail-service and garbage removal service. The two year recruits are compelled to work on these projects with senior instructors every year as part of the principle that Citizen Soldiers have a duty to protecting the good of the city.

Health care and education are also high priorities. To indoctrinate new citizens and to reinforce policies, laws and history must be studied. Part of the training of the Citizen Soldier is to study law and history of the city and the nation as a whole. That means literacy is an unofficial but necessary requirement. As part of the study of tactics, mathematics and science must be studied as well. Finally, the respect to military studies regarding Sartii law demands a healthy sense of diplomacy with surrounding nations such as the Elderain elves. This means that the Citizen Soldier will have a sense of patriotism for the city, and so have a desire to behave well within the eyes of the law, to further the good of the city.

Magic and religion are also part of the study of Tharovace. With the respect and homage paid to heroism and epic warriors; no greater honor can be given to heroic gods. All Citizen Soldiers have a wide range of religious experience and study. Heroic battles on Celestial proportions are seen as something that is very important. Even the study of evil gods is acceptable, inasmuch that a healthy knowledge of ones enemy is a key to defeating them. Magic is appreciated due to the honor that is accorded to the Guild of the Sartii Magi, a member of whom is on the cities Council. That respect for priests and magi is taught as part of the code of the Citizen Soldier means that many foreign priests and magi find themselves well respected and more eager to do business within city limits, often lending help or aid to the city itself.

With those statistics in mind, city pride is at an all time high. This leads perhaps to a sense of hubris, in which the citizens see those who do not conform to their own value system as lesser people; weaker, less loyal, less honorable. A patriot is willing to die for their city, and those who would reject their city should be rejected by their city.

However, since the citizens must obey the law, non-citizens still exist and thrive in the city limits. They have more difficulties then they may in an average city (such as paying higher prices for goods and services, for example), yet many are willing to stay, even as non-citizens, due to the quality of life. A non-citizen who rents land or a home in the city limits is typically viewed with courteous though cold manners. Their businesses are patronized, their services are allowed and permitted, but they are not considered “part of the people”.

Visitors are viewed with veiled suspicion. Distrusted as outsiders in a culture that, despite its wealth, still maintains the “frontier town” image; a visitor is immediately assessed by the citizens. If the visitor is a military sort, and shows patriotism to their own city and culture, the people will embrace them rather warmly. If a visitor shows themselves to be weak, or independent, with no military affiliation (even if they are devoted to a good cause) they are viewed as a lesser man.

The question frequently asked by many citizens about another person is “Where is their heart?”

This question suggests that the common man of Tharovace desires to know where someone’s loyalty lies. The citizens of Tharovace will respect someone with loyalty to even an evil cause rather then someone who has no particular loyalty to anyone. Discovering an enemy is a priest of an evil god is almost a relief to the citizens of Tharovace.

If they defeat a person loyal to an evil cause they will be praised as a hero. If they die, they will be seen as a hero dieing tragically to the hands of an epic villain. A person with no loyalty or honor to any cause of worth… such a person is distrusted and hated more then a man loyal to an evil cause. If you fought such a dishonorable person and were victorious, where is the glory in defeating some random scum? If you fought such a person and lost… who would remember your great battle and heroic death with such a person? Who would sing songs or make a statue for your glorious death for dieing to a dishonorable nobody?

In the end, the citizens of Tharovace and the people who live there are willing to do so because Tharovace tolerates no guilds for thieves. It provides good education and access to religious and arcane studies, excellent military protection and the potential to make money for all parties and in such great amounts that many non-citizens are willing to accept the high rates they pay themselves for the excellent quality of life and potential earnings.

A final cautionary note should be made here. It has been suggested by many skeptics that Tharovace sits on a precipice. Their leader, Duke Antaris, is a good and noble man who maintains a fairly neutral roll in the Council, and his son is being taught to allow the freedom of the city to be in the hands of the citizens as well. However, some believe that if the Antaris line fails or is eliminated, or if things change radically with the son of the current Duke, that he or another leader may unite the city for personal or evil ends.

Tharovace is a self-sufficient city. It has the ability to survive on its own without trade for some time, though not forever. The Citizen Soldiers of Tharovace are some of the best educated and best trained soldiers in the world. Their utilization of excellent tactics and discipline combined with the almost religious fanaticism to their Patrons and through their Patrons the city… whoever controls the city controls an entire fanatical military base. Such a leader could, if they were charismatic enough or ruthless enough, use the people there to stage a coup against Sartarus or others.

Of course, that possibility seems very unlikely and only suggested by some of the most paranoid conspiracy theorists as there are currently key members that sit on the Council of Tharovace which are directly aligned to the Crown alone in the form of the Knights and the Magi to offset such an event. So even if the Duke’s line failed or was swayed to evil, his decision could be overruled, unless the entire Council aligned with the Duke (or his heir) and voted against the two royal factions. Of course, this whole theory seems extremely unlikely; the Duke and his line are loved by the city, and the Duke is a fierce loyalist to the Crown, as his father and his father’s father before him.

But in examining theories, it is important to consider all possibilities.
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Chief Imports/Exports

Tharovace is located near several rivers and the coast, as well as being in close proximity to fine forests and elven peoples. They are thus fairly self-sufficient with regards to foodstuffs, though the majority of diet of Thorovacians is made up of fish. Fruit is also plentiful and is grown on many of the estates that flank the coasts.
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Chief Exports:

Furniture: Tharovace exports furniture, which they produce in quality and quantity. Their craftsmen have been well trained by elven artisans, and Tharovacian furniture is prized throughout Sartarus.

Wine, Rum, Sugar: Many of the estates that flank the rivers produce fine vineyards, as well as sugar cane. Again, due to elven support, the people of Tharovace have improved their fermentation process and produce excellent wine. The sugar cane allows for not only sugar, which is highly prized throughout the kingdom of Sartarus, but after taking their cue from the elven the brewers, the city has been able to produce rum in excellent quality.

Hemp, Tobacco: Both products are produced and prized throughout Sartarus. Hemp makes fine rope, and cloth, and is used in the production of rigging on ships, as well as cord, twine, and rope throughout the kingdom. Both tobacco and hemp can be smoked and enjoyed by both rich and poor alike.

Minor Magical Elements: The proximity of Tharovace to the Endrel Marsh allows for a substantial amount of rare and exotic goods that are used for various spell components that are often rare in greater Sartarus.

Rice Products: The wetlands of Tharovace are excellent grounds to produce rice, a staple in the city. Rice has many plentiful byproducts, including rice chaff for bedding, and rice paper; a valuable commodity in a world where literacy is important and paper hard to produce.
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Chief Imports:

Iron Ore, Weapons: Tharovace is not an ore heavy area. The people of Tharovace are military minded, and required to produce a strong military presence that protects their coasts as well their frontiers from possible danger from the swamps. Though smiths are becoming more frequent as dwarven masters are hiring themselves out in the city, weapons and armor are still valued as imported items, as well as ore to be used to produce such weapons internally.

Leather, Wool, Meat: There is little land for cattle, goats or sheep. Leather for armor and clothing is imported, as well as wool for clothing. Beef, lamb and goat are imported as rare delicacies, as well as milk, cheese, and butter, all of which can be produced from cattle, goats or sheep.

Wheat: Grain, wheat and bread very important but as most of the land is not suited to wheat farms, but rather vineyards and orchards, very little wheat and bread is produced, and therefore needs to be imported.
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Military Service and Citizenship

Military service is the key to citizenship. Two years and as much more as needed by your country, will earn you the opportunity to be a recognized citizen, with all rights and privileges. As citizenship is so closely related to military service, citizenship will also be examined below.

With Tharovace so close to pirates, swamps, wilderness and potential danger, it must make itself as self-sufficient as possible militarily. To do so the city has created laws which allow its population to gain the rights and privileges of citizenship, but only if they are willing to serve in the military.

All prospective Citizens, be they male or female, spend the first three months training specifically in weapons and fighting and are housed in barracks which push them with a strict diet and a rigorous exercise routine designed for infantry fighting. The second three months are similar, only designed for naval combat and tactics. The next three months is given to training in formation fighting and tactics, two months given to the study of city and national law, and the final month is spent in basic survival and combat medicine in which the recruit is required to complete their training with a two-day test in the wilderness.

The next three months the new recruit is attached to a local military company in the city streets. They act as an attaché to an experienced veteran who is typically rotated in every two weeks. During this time they are responsible for assisting in cleaning weapons and armor for veterans, and acting as a basic firefighter, and trash collector for the city while they learn the nuances of assisting in policing the city; much like a neighborhood watch. The next three months of their duty they are upgraded into night watch and are required to patrol the city at night in squads, as well as traveling the surrounding fields and plantations, though still under supervision of a veteran.

The final six months of their effective two year tenure they are given duty in a naval position or infantry position, as the city needs them.

To make sure that recruits are deserving of the title Citizen Soldier they do not earn the mantle until after passing a rigorous test (see below under “Out of Game Information” for what is needed to pass the test).
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Patrons

Once a Citizen has completed their initial two-year tenure, they may choose to forgo their yearly two week duty, and instead follow a Patron. A Patron is a person who is a member of the Council, or seeks to be on the Council, and is recruiting soldiers to their banners. As long as a Citizen is aligned to a Patron, they maintain their Citizen status benefits, and they (both Patron and Citizen Soldier) are exempt from the two week duty to protect the city. This only applies to Patrons with at least 50 fighting men under their banner.

A person is considered a Patron when they declare themselves as such at the city Council. This is normally a formality, but necessary as only a recognized Patron may recruit men for military purpose in the city. A Patron is defined as someone who is responsible for arming, feeding and sheltering their men; is a citizen, and takes an oath of fealty to uphold the values of the Dukedom and the Kingdom during any and all of their quests and missions.

A Patron will typically generate money for their cause by going on missions for the Crown or the city. For a Patron to generate money they normally utilize good business sense and send their men on missions to guard trade caravans, which generate a large amount of money for the city.

In any other civilization a Patron and his men might be considered a group of mercenaries; but the citizens of Tharovace do not see it that way. The Patrons and their soldiers are directly loyal to the needs of the city and through the city the needs of the Crown. They are not paid by the city or the Crown, but make money by hiring out on specific missions, and re-invest that money back into the city, often for the purpose of gaining status on the Council. Due to the nature of their business, Patrons are also exempt from serving the annual two week duties that other citizens are required to serve.

Since only the Duke may tax the city, the Patrons must generate money in large amounts to supplement their men. Without the ability to tax their people, this forces many would-be landowners from circumventing the annual citizenship requirements by claiming that their serfs are soldiers, and they are Patrons to their soldiers.

As a final note, a noble cannot be a Patron to their serfs. This prevents nobles who would use their wealth to effectively have their serfs become excluded from military service to work on their land exclusively.
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Racial or Sexual Biases

It should be noted that all companies are segregated by sex and race. Females are given the same training as males, though typically less rigorous. Moreover, females are taught in the way of the bow, dagger, crossbow, light spear, and short-sword, light armor, bucklers, and possibly small shields. Males are taught in the ways of close quarters fighting; heavy armor, heavy weapons, etcetera.

Males are trained typically for boarding parties against pirates, while women are often trained as ships healers or navigators. It is not uncommon though to see a company of female soldiers on the deck of a ship armed with bows offering covering fire for a group of heavily armed male soldiers charging the vessel over boarding ramps.

That companies are divided by sex is proved to be better for moral and discipline. It also fosters a natural espirit de corps, again very much like a sorority or fraternity. That the city segregates by racial preference is due largely to the fact that the mostly human city has only recently begun to take on soldiers who are not human as citizens. These non-human Citizen Soldiers will typically fight as a racial unit as they are more familiar with each others customs, languages, culture, and methods of defense. Therefore, it would not be surprising to see a group of dwarves charging as a unit with tower shields and axes while they are defended on their left flank by human male cavalry and on their right flank by elven bowman, and human female bowmen.
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Rights and Responsibilities of Citizens

A citizen is under the jurisdiction of the cities law, and is required to serve two years initially in the military training and defense of the city. After the initial two years, a citizen must serve two weeks a year as a city guard or patrolman for the next twenty-five years, and can be called up at any time as an auxiliary during war time no matter what age they are.

Those too young to be considered for citizenship status (under 16 years of age) are deferred to their parents status, unless the subject is born within the Dukedom. Then they are considered a ward of the city, and an honorary citizen until their 16th year.

Citizens are automatically granted free magical healing of any wound during a military action or combat, provided they do not die. Citizens are placed in a temple or hospice until they are able to heal naturally after the initial magical healing potion has been granted to the citizen.

Citizens are granted free room and board during all military services (this does not include alcoholic drinks) or actions, paid for by their Patron or the city itself. This does not guarantee quality room and board, per se, but Patrons must provide basic food and shelter for their followers.

During their two week annual military service a citizen will receive from the government a nominal fee for their time on duty to supplement their families needs when they are not home to provide for their families.

Only Citizens may own land or property within the limits of the Dukedom.

Only Citizens may be married within city limits, if a Citizen marries a non-citizen, they loose their status as Citizen.

Citizens and children of citizens are given a free plot of land for burial within the city graveyard. Funeral rights are paid for by the city only if the Citizen falls in battle while on duty.
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Non-citizens

Non-citizens are typically viewed with veiled contempt by the members of the city. The Citizens of Tharovace are almost like a fraternity, and have an almost disrespect for non-citizens who they don’t consider as part of the ‘brotherhood’. Outsiders are viewed with a neutral stance, but the city generally views visitors who are soldiers, sailors or any people in the military with more respect then they extend to the average visitor.

Non-citizens typically pay more for goods and services. Any non-citizen (including visitors or guests to the city) must pay a ‘tax’ of ten percent more then standard price for goods and services. This allows the city to generate more money for their Citizen Soldiers, and also reflects the inherent air of disdain for people who are not willing to defend their home with their lives. If a visitor is a member of a recognized military organization (or a holy order of a good god of a military bent, such as a priest of Correllon Larethian) they are only required to pay five percent more, instead of the usual ten percent. If they are a member of the Knights of the Last Stand, Guild of the Sartii Magi, or the Sartii Royal Guard, or if they are in the company of any of these groups or have proof that they are acting on behalf of these groups, then this tax is negated.
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Politics and Government

Tharovace is ruled by Duke David Antaris, the Third. He is forty-eight years old, an exceptional soldier and well respected and liked by his people. He has a wife, Lauren (aged forty-two), a son David the Forth (aged twenty-four), a second son Michael (aged eighteen) and a daughter Diana (aged sixteen).

Duke Antaris has blended both Sarturian law as well as Thorovacian tradition to accommodate both the needs and desires his city. The land, in traditional feudal system, is divided into classes of nobility and commoners. However, to produce the form of government that is practiced in Tharovace, title or land is not the qualifying factor for decision making or leadership. This by continuing to honor the needs of the Council, the governing body that was created by his father.

The city is governed by the Council, and the members of the council are not chosen by title or wealth, but by vote. Of course, to be eligible for voting one must be a Patron with at least two-hundred men under their banner.

To the skeptic that qualification may seem unfair; that only soldiers and men with power can actually run for office. But consider; every council member is a citizen who has been taught and trained in the ways of the city and been in combat. This suggests it is less likely that they will sacrifice their men needlessly for simple wealth because (presumably) they know the trials of the common soldier and have not merely purchased their commissions or commands.

Every member of the Council is, in effect, an independent contractor. They earn their money completely apart from the tax system within the city, and this means that they are personally responsible for the training and the provisions of their men. This means that they must be skilled in business to maintain such wealth over time. Patrons are also more likely to have strong connections to the city; and that they themselves are personally charismatic and intelligent, otherwise no soldier would follow them.

Whether an outsider agrees with the method choosing those who would be elected to the Council, they must agree with the facts provided by the census takers in Tharovace (some of the best in the nation of Sarturus) which suggest the city is one of the healthiest, safest, strongest military defended, and peaceful city; all of it conforming to the national laws of the Crown. All Citizen Soldiers that follow their respective patrons do so willingly, there are not conscripts or pressed men to fill the ranks.

All major decisions which extend beyond the day-to-day crimes or trade disputes are decided by the Council. The qualifying factors to join this council have nothing to do with title or land, but rather a more simplistic approach that involves money and loyalty.

As all Tharovace has been founded on military protection for the bay and coasts, the people have determined the qualifications of their leaders to be based on military expertise. Tharovace elects the leaders to its council every two years and the qualifications to run for election on this council are the ability to recruit arms and men in large quantities.

This decision is both pragmatic as well as just, in that it conforms to Sarturian laws. All men or women who would be in a position to make decisions regarding life and death must be able to contribute military aid to the city toward that end. A leader who is inept, a poor tactician, weak, ineffectual, or a fool will not be likely to enlist or control any military presence. A man, or woman, who is able to recruit warriors to their banner who are loyal and competent is perceived as someone with personal power, charisma, and some form of cunning or leadership qualities. Thus, such a person is eagerly desired to offer a vote on the Council that rules the city.
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The Council

Of the people who are able to recruit the number of warriors (including arming and armoring them) not all are elected to the Council. Those that are, are given the opportunity to assist in making decisions that govern the city. The number of men needed under arms for the purpose of running for council is at least two hundred soldiers or sailors. The Council formally has nine members. Six of them are elected every two years. The other three are not elected. One is a representative from the Guild of Sartii Mages, the other is a representative of the Knights of the Last Stand, both of whom are appointed by their respective organizations. The Duke is the final member, and is automatically a member of the Council as a direct representative of the Crown. Though the Duke has the power to veto proposals (a decision he rarely exercises) he is only able to cast a vote on matters if there is a tie between Council members.

In the event that the citizens of the city do not have enough leaders who can recruit the minimum soldiers needed to be able to run for Council, then there will be less Council members respectively. In other words, if one leader is able to recruit the majority of the soldiers to his banner alone, and arm and armor them, this is viewed as proof of his superiority regarding intelligence. It demonstrates his business sense for gaining the wealth to arm the soldiers, charisma for recruiting them to his banner, and leadership for being able to govern such men and keep them loyal. If that means that less people sit on the Council because of one or two charismatic people, then that is accepted as right and just because no one would attempt to control the city who does not love the city.

It should be noted, however, that the Council has no power to enact war, or military action for the purpose of conquest (the Duke of course can enact military policy for the defense of the city) without the approval of the king. This means that if one man (including the Duke) should attempt to monopolize the Council by recruiting every able body man he could under his banner, he would have to maintain this standing army without the trophies of war for a substantial time or be guilty of High Treason.

It should be added that though controlling votes on the Council may have some advantages, it is often too expensive to maintain so many men under arms for such a long time without personal expense. And both Knights of the Last Stand and the Guild of the Sartii Magi have automatic votes on the Council in any case, to balance out such a maneuver or attempted coup.
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Population

The population of Tharovace is difficult to gauge, do largely to the amount of traders and merchantmen who are in fact transients. At the last censor (taken 1 year, 11 months ago), the amount of citizens counted (all men, women and children born and living in the borders of Tharovace, both serfs and nobles, etcetera, discounting non-native born Thorovacians;) is approximately 23,450 persons. The majority of the city and the surrounding lands that make up Tharovace include approximately 50 nobles, or people of noble heritage, which includes husband wife and children (a noble is defined as a land owner, though not necessarily a person who owns property. Therefore, a person may own their own home or shop, but they may not be considered a noble unless they have hereditary estates or property), 9,000 freeman that do not officially own land but do own or rent property in the city limits, and approximately 15,000 serfs, indentured servants, or apprenticed workers that live in the surrounding lands as workers on the property of various nobles or in shops throughout the city proper.

Of the nobles there are only human families. Tharovace is a human province, and as such, only humans have rights to hereditary title and land.

Of the freeman there are approximately 65% humans, 25% elves, and the other 10% is comprised of various races. Of the various workers in the city proper, there is a large amount of elven workers who contribute to tasks such as brewing, carpentry, shipwrights, baking and other various skilled tasks and about 50% of this population operates as either military or naval auxiliaries specifically.

Of the serfs there are only human families, as serfs are given land to live on that they do not own, paying a nominal amount of ‘tax’ in the form of their produce grown to the land-owners of the estates. These families have some version of heritage, similar to the nobles, inasmuch as that the serfs that live on the land are descended from families that have lived there since the city was founded.

Of the indentured servants and apprentices there are about 35% humans, 40% elves, and the remaining 25% is comprised of various races. This reflects the vast amount of independent races who are seeking employment or advantages in the city of Tharovace. Many elven masters take on apprentices of their own race, and many indentured servants come from various races in the surrounding lands that seek to better themselves in the city limits.

Whether a person is a freeman, serf, apprentice or noble, does not guarantee citizenship, nor does it prevent citizenship status. A noble (such as a lord) loses their noble status if they do not whish to become a citizen. Of the population that is of age to become a citizen roughly 90% are citizens, leaving less then 2,000 of the people of the city as non-citizens.

All people within the Dukedom are considered citizens until the age of sixteen. At this time, if they wish to retain the rights of citizens, they are required to spend at least two years in military service (both male and female; more details can be seen below under “Military Service”). There is a difference between citizens and non-citizens, which will be discussed.
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Religion

The religion of the people of Tharovace is diverse and widely mixed; as such there is a large collection of small churches and a few large temples in the city limits and surrounding areas as well as various shrines.

Nearest to the Dukes personal castle and keep a chapel for Heironeous which was erected at the foundation of the fortification nearly 100 years ago. It is fairly small, allowing only about one-hundred people to attend a service at once, but it stands as one of the rare works in the city, having been improved upon over the years with carvings, statues, stained glass and finished woodwork. It is now used for rituals that involve marriages, funerals, and special rituals, but is not customarily used by the people of the city.

All temples and churches can be found in the ‘temple district’ which is located on the northern side of the city limits on the lowgrounds, making the temples accessible to all people who wish to worship. Shrines are typically found anywhere in the city or even on the roads and sometimes in the lone wilderness.

Shrine: A holy spot or place where a person may make an offering to the god of his choice during their travels. This is occasionally tended to by a lone priest or pilgrim, and is often nothing more then a sheltered altar.

Church: A church is a building which typically houses a priest and several novices, or apprentice priests who assist in minor healing skills, cleaning and repairing the church, and various other clerical duties. A church normally is large enough to house living quarters for a priest, a guest, and four novices; and services can typically hold anywhere from 50-200 parishioners.

Temple: Larger then a church, temples house records, holy documents, altars, ritual tools; and typically chambers to perform holy rituals involving powerful communication with gods or other deities. Typically a temple will have anywhere from 2-4 priests, 6-12 novices, and possibly one high priest and quarters for approximately 20, if necessary. A temple often has its own source of income to supplement income, such as the bookbinders at the temple of Baccob. A temple normally can hold 500-2,000 parishioners for a service.

High Temple: There is typically only one High Temple in a city, which is dedicated to a cities patron god. Similar to a regular temple, a High Temple is nearly self-sufficient. With approximately 20-30 novices, 6-10 priests and one high priest, novices will typically work the land around the temple, growing crops, making simple clothes, and creating goods for trade and barter. All of this is supplemented, of course, with donations to the High Temple. The High Temple will also, traditionally, have records and original holy texts preserved in their library, as well as powerful magical devices and tools. A High Temple will normally hold anywhere from 2,500-5,000 parishioners at one time.
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Within the Dukedom of Tharovace

Deity … … … … … … … Shrines … … Churches … … Temples … … High Temples

Baccob … … … … … … … … 2 … … … … … 1 … … … … … … 1 … … … … … … 0

Correllon Larethian … … . 3 … … … … … 3 … … … … … … 0 … … … … … … 0

Elhonna … … … … … … … . 4 … … … … … 1 … … … … … … 0 … … … … … … 0

Fharlanghn … … … … … . . 5 … … … … … 1 … … … … … … 0 … … … … … … 0

Heironeous … … … … … … 2 … … … … … 4 … … … … … … 1 … … … … … … 1

Kord … … … … … … … … … 3 … … … … … 1 … … … … … … 1 … … … … … … 0

Moradin … … … … … … … . 2 … … … … … 1 … … … … … … 0 … … … … … … 0

Obad-Hai … … … … … … … 3 … … … … … 0 … … … … … … 0 … … … … … … 0

Pelor … … … … … … … … … 2 … … … … … 2 … … … … … … 1 … … … … … … 0

St Cuthbert … … … … … … 2 … … … … … 1 … … … … … … 1 … … … … … … 0

Temples are typically reserved for deities that are most honored and recognized within the city. An honorary temple was constructed for both St. Cuthbert and Baccob to honor both the Knights of the Last Stand, and the Guild of the Sartii Magi, though there are not many parishioners in each.
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Important Persons

The following out-of-game statistics are used to build NPC’s in Thorovace, should the need arise:

Very Important people have a point-buy of 30 points, and use regular D&D classes.

Important people have a point-buy of 24 points and regular D&D classes.

Moderately Important people have a point buy of 18 points, and use the NPC classes from the DMG.

Mundane people have a point buy of 12 points and use the NPC classes from the DMG.
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Examples

Very Important Persons: Duke, Council Member, High Priest

Important Persons: Priest, Patron, Nobleman, officer

Moderately Important Person: Citizen Soldier, temple novice, craftsman, merchant

Mundane person: barmaid, non-citizen, serf, apprentice
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Game Statistics

-[under construction]-
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